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Shakedown hawaii rwview
Shakedown hawaii rwview








shakedown hawaii rwview
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After working for some other studios, like Propaganda Games, he got "the courage" to go full indie, debut his one-man studio Vblank Entertainment, and focus on the development of Retro City Rampage full-time-that project, in particular, starting in the early 2000s as just a Grand Theft Auto demake.ĭeveloped as a sendup of the 1980s, pop culture, and then-modern Grand Theft Auto, Retro City Rampage was an early hit when indie games didn't conceivably have a crazy amount of competition like today.

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Provinciano's professional career in games started at Digital Eclipse in 2004, where he worked on emulation-focused projects such as Midway Arcade Treasures. It's been a long journey from tinkering with Klik and Play in the 90s to leaving his larger studio job to become a self-sufficient indie developer. The PSP port that almost didn't get finished for Retro City Rampage actually released digital-only in 2016, four years after the game's debut on PS3, PS Vita, and PC. "The DOS one to me is really cool because it fits on a floppy disk," he says proudly. He famously made a MS-DOS port of Retro City Rampage. | Vblank Entertainmentĭeveloping for defunct platforms is Provinciano's thing. I need to finish the new game.'" Retro City Rampage began development as a Grand Theft Auto 3 NES demake. So I did take a little bit of time away from Shakedown to work on this PSP port of RCR, but then I just kind of had to smack myself and just say, 'hey, hold on, I got to stop dawdling away with this PSP port. "I was like, 'You know what, I really would like to finish that PSP one.' So I was working on it and the hope was to release these UMDs, but then Shakedown took priority. Then he got word that UMDs were ending production, which kicked his desire to develop for the dead platform back into gear. "I had done a partial PSP port of RCR way back in 2009, but the Vita came along, it was a much healthier platform and so I scrapped that and went with Vita," says Provinciano. But the peculiar design ethos of UMDs was still enough to inspire Provinciano. When I got a PSP as a teenager, I tried to break the disc of Kingdom Hearts Birth By Sleep out of its plastic prison, thinking that wasn't where it belonged. It was the best of both worlds half cartridge, half disc, all strange.

shakedown hawaii rwview

UMDs, of course, were the plastic-encased, itty-bitty discs that for some baffling reason Sony thought were a sound lookalike for the cartridges used by Nintendo's consoles. To understand where the priorities and curiosities of developer Brian Provinciano lie, perhaps all you need to hear is what he told me over Skype just last week: "My biggest regret in all of entire life was that I wasn't able to get UMDs made for the PSP version."










Shakedown hawaii rwview